head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; Hand Simulator demands more variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A dexterity gag - fighting intentionally terrible physics controls to do simple tasks.
DOOM (2016) leans Execution (Pure Mechanics); Hand Simulator leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hand Simulator
Wrestling deliberately awkward finger physics IS the game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Hand Simulator
Multiplayer chaos is physics comedy, not prediction
Hand Simulator leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Hand Simulator
Physics jank makes outcomes wobbly by design
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hand Simulator
Little system depth beyond learning the controls
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.