head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Harder, longer-sightline sequel demanding even cleaner execution per floor.
DOOM (2016) leans Execution (Pure Mechanics); Hotline Miami 2: Wrong Number leans Execution (Pure Mechanics).
Hotline Miami 2: Wrong Number leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hotline Miami 2: Wrong Number
Long sightlines punish any aim or timing slip
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Hotline Miami 2: Wrong Number
No adaptive opposition, just scripted aggression
Hotline Miami 2: Wrong Number leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Hotline Miami 2: Wrong Number
Enemy wander adds restart-to-restart noise
Hotline Miami 2: Wrong Number leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hotline Miami 2: Wrong Number
Stricter routing through bigger open levels
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.