head to head
Hotline Miami 2: Wrong Number asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Harder, longer-sightline sequel demanding even cleaner execution per floor.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Hotline Miami 2: Wrong Number leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Hotline Miami 2: Wrong Number leans clearly harder on execution.
Hotline Miami 2: Wrong Number
Long sightlines punish any aim or timing slip
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami 2: Wrong Number
No adaptive opposition, just scripted aggression
Super Mario World
Scripted Koopas adapt to nothing
Hotline Miami 2: Wrong Number leans a little harder on variance, though the gap is small.
Hotline Miami 2: Wrong Number
Enemy wander adds restart-to-restart noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Hotline Miami 2: Wrong Number leans clearly harder on optimization.
Hotline Miami 2: Wrong Number
Stricter routing through bigger open levels
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.