head to head
DOOM (2016) asks more than Kinect Adventures, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Flailing accurately at motion-tracked minigames, nothing deeper.
DOOM (2016) leans Execution (Pure Mechanics); Kinect Adventures leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Kinect Adventures
Full-body motion timing is the only test present
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Kinect Adventures
No adaptive opposition in minigames
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Kinect Adventures
Obstacle sequences barely vary
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Kinect Adventures
Minigames are too simple to optimise meaningfully
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.