head to head
Super Mario Odyssey asks more than Kinect Adventures, and the gap is optimization.

Execution · Pure Mechanics
Flailing accurately at motion-tracked minigames, nothing deeper.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Kinect Adventures leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Kinect Adventures
Full-body motion timing is the only test present
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Adventures
No adaptive opposition in minigames
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Adventures
Obstacle sequences barely vary
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Kinect Adventures
Minigames are too simple to optimise meaningfully
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.