head to head
Luna Abyss asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A bullet-hell action-adventure testing dodging and platforming precision through hostile arenas.
DOOM (2016) leans Execution (Pure Mechanics); Luna Abyss leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Luna Abyss
Bullet-hell dodging and platforming demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Luna Abyss
Enemies are scripted, not adapting to you
Luna Abyss leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Luna Abyss
Some randomness in bullet patterns and encounters
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Luna Abyss
Weapon and movement mastery reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.