head to head
Luna Abyss asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A bullet-hell action-adventure testing dodging and platforming precision through hostile arenas.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Luna Abyss leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Luna Abyss
Bullet-hell dodging and platforming demand precise inputs
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Luna Abyss leans a little harder on reads, though the gap is small.
Luna Abyss
Enemies are scripted, not adapting to you
Super Mario Odyssey
No adaptive opponents whatsoever.
Luna Abyss leans clearly harder on variance.
Luna Abyss
Some randomness in bullet patterns and encounters
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Luna Abyss
Weapon and movement mastery reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.