head to head
Micro Machines asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Tests precise steering on cramped miniature tracks where one slip means falling off the table.
DOOM (2016) leans Execution (Pure Mechanics); Micro Machines leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Micro Machines
Tiny cars on twisty tabletop tracks demand constant precise steering
Micro Machines leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Micro Machines
Local multiplayer screen-edge duels reward predicting rivals' lines
Micro Machines leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Micro Machines
Tracks are fixed; little randomness beyond AI bumping
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Micro Machines
Learning each track's racing line and shortcuts pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.