head to head
Neon White asks more than DOOM (2016), and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A precision movement game disguised as a card-action roguelite, decided almost purely by execution.
DOOM (2016) leans Execution (Pure Mechanics); Neon White leans Execution (Pure Mechanics).
Neon White leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Neon White
Card-discarding movement tech is the entire game at maximum precision
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Neon White
Solo time-trial levels; no opponent to read or predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Neon White
Fixed levels with no randomness; entirely deterministic
Neon White leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Neon White
Route optimisation and card-discard sequencing form the depth layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.