head to head
Neon White asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A precision movement game disguised as a card-action roguelite, decided almost purely by execution.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Neon White leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Neon White leans clearly harder on execution.
Neon White
Card-discarding movement tech is the entire game at maximum precision
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neon White
Solo time-trial levels; no opponent to read or predict
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neon White
Fixed levels with no randomness; entirely deterministic
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Neon White leans clearly harder on optimization.
Neon White
Route optimisation and card-discard sequencing form the depth layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.