head to head
Pavlov VR asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Tactical shooting where your real hands aim, reload, and out-duel adapting humans.
DOOM (2016) leans Execution (Pure Mechanics); Pavlov VR leans Execution (Pure Mechanics).
Pavlov VR leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Pavlov VR
Physical aim plus manual reloading in VR is a literal hands test
Pavlov VR leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Pavlov VR
Human opponents fake, peek and adapt every round
Pavlov VR leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Pavlov VR
Spawn and gunfight chaos add modest noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Pavlov VR
Buy economy and site strategy mirror tactical-shooter planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.