head to head
Pavlov VR asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Tactical shooting where your real hands aim, reload, and out-duel adapting humans.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Pavlov VR leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Pavlov VR leans clearly harder on execution.
Pavlov VR
Physical aim plus manual reloading in VR is a literal hands test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Pavlov VR leans clearly harder on reads.
Pavlov VR
Human opponents fake, peek and adapt every round
Super Mario World
Scripted Koopas adapt to nothing
Pavlov VR leans a little harder on variance, though the gap is small.
Pavlov VR
Spawn and gunfight chaos add modest noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pavlov VR
Buy economy and site strategy mirror tactical-shooter planning
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.