head to head
Quake asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The original twitch FPS - movement tech and rockets define skill.
DOOM (2016) leans Execution (Pure Mechanics); Quake leans Execution (Pure Mechanics).
Quake leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Quake
Rocket aim and movement tech ceiling massive.
Quake leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Quake
PvP duels involve real opponent modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Quake
Item timing deterministic once learned.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Quake
Map control and item routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.