head to head
Quake asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
The original twitch FPS - movement tech and rockets define skill.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Quake leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Quake leans clearly harder on execution.
Quake
Rocket aim and movement tech ceiling massive.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Quake leans clearly harder on reads.
Quake
PvP duels involve real opponent modeling.
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake
Item timing deterministic once learned.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake
Map control and item routes solvable.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.