head to head
DOOM (2016) asks more than Ragnarock, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A Viking-themed VR rhythm game where you drum to power a longship race.
DOOM (2016) leans Execution (Pure Mechanics); Ragnarock leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ragnarock
Precise two-hammer drumming keeps the longship racing
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Ragnarock
Ghost ships replay scores, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Ragnarock
Charts are fixed and visible
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ragnarock
Combo and shield timing for leaderboard runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.