head to head
Super Mario Odyssey asks more than Ragnarock, and the gap is optimization.

Execution · Pure Mechanics
A Viking-themed VR rhythm game where you drum to power a longship race.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Ragnarock leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ragnarock
Precise two-hammer drumming keeps the longship racing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ragnarock
Ghost ships replay scores, never adapt
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ragnarock
Charts are fixed and visible
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Ragnarock
Combo and shield timing for leaderboard runs
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.