head to head
Ready or Not asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.
DOOM (2016) leans Execution (Pure Mechanics); Ready or Not leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ready or Not
Lethal TTK and recoil punish slop
Ready or Not leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Ready or Not
Mostly scripted suspects, limited reads
Ready or Not leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Ready or Not
Suspect placement and AI behavior varies
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ready or Not
Loadouts, breaching tools, team plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.