head to head
Ready or Not asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Ready or Not leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Ready or Not leans a little harder on execution, though the gap is small.
Ready or Not
Lethal TTK and recoil punish slop
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Ready or Not leans clearly harder on reads.
Ready or Not
Mostly scripted suspects, limited reads
Super Mario World
Scripted Koopas adapt to nothing
Ready or Not leans clearly harder on variance.
Ready or Not
Suspect placement and AI behavior varies
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Ready or Not leans a little harder on optimization, though the gap is small.
Ready or Not
Loadouts, breaching tools, team plans
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.