head to head
DOOM (2016) asks more than Revolution X, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A light-gun rail shooter testing target-snapping speed against memorised spawns.
DOOM (2016) leans Execution (Pure Mechanics); Revolution X leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Revolution X
Light-gun target snapping is the entire demand
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Revolution X
Enemies pop out on rigid arcade scripts
Revolution X leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Revolution X
Spawn points surprise only until memorised
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Revolution X
Memorising spawns and hostage spots boosts scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.