head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A light-gun rail shooter testing target-snapping speed against memorised spawns.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Revolution X leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Revolution X
Light-gun target snapping is the entire demand
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Revolution X
Enemies pop out on rigid arcade scripts
Super Mario World
Scripted Koopas adapt to nothing
Revolution X leans a little harder on variance, though the gap is small.
Revolution X
Spawn points surprise only until memorised
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Revolution X
Memorising spawns and hostage spots boosts scores
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.