head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Drift execution and learned racing lines through destructible city tracks.
DOOM (2016) leans Execution (Pure Mechanics); Ridge Racer Unbounded leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ridge Racer Unbounded
Drift control and boost timing decide every race
Ridge Racer Unbounded leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Ridge Racer Unbounded
Online rivals allow mild positional prediction
Ridge Racer Unbounded leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Ridge Racer Unbounded
Destruction chaos adds modest track noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ridge Racer Unbounded
Learning racing lines and shortcut routes rewards study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.