head to head
Ridge Racer Unbounded asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Drift execution and learned racing lines through destructible city tracks.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Ridge Racer Unbounded leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ridge Racer Unbounded
Drift control and boost timing decide every race
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Ridge Racer Unbounded leans clearly harder on reads.
Ridge Racer Unbounded
Online rivals allow mild positional prediction
Super Mario World
Scripted Koopas adapt to nothing
Ridge Racer Unbounded leans a little harder on variance, though the gap is small.
Ridge Racer Unbounded
Destruction chaos adds modest track noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ridge Racer Unbounded
Learning racing lines and shortcut routes rewards study
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.