head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging while grazing enemy fire to power up.
DOOM (2016) leans Execution (Pure Mechanics); Risk System leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Risk System
Grazing enemy fire and dodging bullet patterns demands precise twitch flying
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Risk System
Solo bullet-hell with no adaptive opponent to predict
Risk System leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Risk System
Fixed scripted patterns once memorized, little randomness
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Risk System
Managing the risk meter and combo scoring rewards planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.