head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging while grazing enemy fire to power up.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Risk System leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Grazing enemy fire and dodging bullet patterns demands precise twitch flying
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Solo bullet-hell with no adaptive opponent to predict
Super Mario Odyssey
No adaptive opponents whatsoever.
Risk System leans a little harder on variance, though the gap is small.
Risk System
Fixed scripted patterns once memorized, little randomness
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Risk System
Managing the risk meter and combo scoring rewards planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.