head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A VR action game testing acrobatic movement and precise aim against enemies.
DOOM (2016) leans Execution (Pure Mechanics); Sairento VR leans Execution (Pure Mechanics).
Sairento VR leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Sairento VR
Acrobatic VR aiming, slicing and movement is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Sairento VR
Enemies follow fixed AI, not predicting you
Sairento VR leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Sairento VR
Enemy spawns add minor variation
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Sairento VR
Loadout and ability builds amplify performance
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.