head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A VR action game testing acrobatic movement and precise aim against enemies.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Sairento VR leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Sairento VR leans a little harder on execution, though the gap is small.
Sairento VR
Acrobatic VR aiming, slicing and movement is the whole test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Sairento VR leans a little harder on reads, though the gap is small.
Sairento VR
Enemies follow fixed AI, not predicting you
Super Mario Odyssey
No adaptive opponents whatsoever.
Sairento VR leans a little harder on variance, though the gap is small.
Sairento VR
Enemy spawns add minor variation
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Sairento VR
Loadout and ability builds amplify performance
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.