head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The podracing game whose risk-reward boost system creates a brutal pure-speed skill ceiling.
DOOM (2016) leans Execution (Pure Mechanics); Star Wars Episode I: Racer leans Execution (Pure Mechanics).
Star Wars Episode I: Racer leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Star Wars Episode I: Racer
Boost management at 600mph through canyons is pure hands.
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Star Wars Episode I: Racer
AI racers follow fixed behaviour.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Star Wars Episode I: Racer
Fixed tracks; nothing meaningful hidden.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Star Wars Episode I: Racer
Pod part upgrades and track memorization converge quickly.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.