head to head
DOOM (2016) asks more than Star Wars Trilogy Arcade, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A rail shooter about fast aiming through scripted Star Wars set-pieces.
DOOM (2016) leans Execution (Pure Mechanics); Star Wars Trilogy Arcade leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Star Wars Trilogy Arcade
Fast aiming and reflexes on rails define scoring
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Star Wars Trilogy Arcade
Enemies appear on fixed scripts, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Star Wars Trilogy Arcade
Deterministic enemy waves once learned
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Star Wars Trilogy Arcade
Memorizing wave patterns improves performance modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.