head to head
Super Mario Odyssey asks more than Star Wars Trilogy Arcade, and the gap is optimization.

Execution · Pure Mechanics
A rail shooter about fast aiming through scripted Star Wars set-pieces.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Star Wars Trilogy Arcade leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Fast aiming and reflexes on rails define scoring
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Enemies appear on fixed scripts, no adaptation
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Trilogy Arcade
Deterministic enemy waves once learned
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Star Wars Trilogy Arcade
Memorizing wave patterns improves performance modestly
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.