head to head
Tempest 4000 asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A fast tube shooter testing reflexes and target prioritization at high speed.
DOOM (2016) leans Execution (Pure Mechanics); Tempest 4000 leans Execution (Pure Mechanics).
Tempest 4000 leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tempest 4000
Rapid-fire reflexes and tube movement decide survival
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Tempest 4000
Enemies follow scripted-random spawns, not adapting
Tempest 4000 leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Tempest 4000
Enemy spawn patterns add measured chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tempest 4000
Power-up timing and lane prioritization optimize score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.