head to head
Tempest 4000 asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A fast tube shooter testing reflexes and target prioritization at high speed.
Super Mario World leans Execution (Pure Mechanics); Tempest 4000 leans Execution (Pure Mechanics).
Tempest 4000 leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Tempest 4000
Rapid-fire reflexes and tube movement decide survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Tempest 4000
Enemies follow scripted-random spawns, not adapting
Tempest 4000 leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Tempest 4000
Enemy spawn patterns add measured chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Tempest 4000
Power-up timing and lane prioritization optimize score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.