head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A Tetris variant testing piece-placement speed with multiple ruleset modes.
DOOM (2016) leans Execution (Pure Mechanics); Tetris Worlds leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tetris Worlds
Fast precise piece placement under speed is the lead
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Tetris Worlds
Multiplayer adds light prediction but mostly solo speed
Tetris Worlds leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Tetris Worlds
Piece bag is random but bounded and mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tetris Worlds
Stacking strategies have known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.