head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A Tetris variant testing piece-placement speed with multiple ruleset modes.
Super Mario World leans Execution (Pure Mechanics); Tetris Worlds leans Execution (Pure Mechanics).
Tetris Worlds leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Tetris Worlds
Fast precise piece placement under speed is the lead
Tetris Worlds leans a little harder on reads, though the gap is small.
Super Mario World
Scripted Koopas adapt to nothing
Tetris Worlds
Multiplayer adds light prediction but mostly solo speed
Tetris Worlds leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Tetris Worlds
Piece bag is random but bounded and mappable
Tetris Worlds leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Tetris Worlds
Stacking strategies have known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.