head to head
DOOM (2016) asks more than The Need for Speed, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
DOOM (2016) leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
The Need for Speed
Holding racing lines at speed through traffic is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
The Need for Speed
AI rivals and police follow fixed behaviour
The Need for Speed leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
The Need for Speed
Traffic patterns add mild run-to-run noise
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.