head to head
Super Mario Odyssey asks more than The Need for Speed, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Super Mario Odyssey leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
The Need for Speed
Holding racing lines at speed through traffic is the test
The Need for Speed leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
The Need for Speed
AI rivals and police follow fixed behaviour
The Need for Speed leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
The Need for Speed
Traffic patterns add mild run-to-run noise
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.