head to head
DOOM (2016) asks more than The Typing of the Dead, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
House of the Dead rebuilt as a typing game where zombies die to fast accurate keystrokes.
DOOM (2016) leans Execution (Pure Mechanics); The Typing of the Dead leans Execution (Pure Mechanics).
The Typing of the Dead leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
The Typing of the Dead
Raw typing speed and accuracy wins
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
The Typing of the Dead
Zombies follow scripted spawns
The Typing of the Dead leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
The Typing of the Dead
Random word prompts per zombie
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
The Typing of the Dead
Spawn patterns and boss prompts memorisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.