head to head
Super Mario Odyssey asks more than The Typing of the Dead, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
House of the Dead rebuilt as a typing game where zombies die to fast accurate keystrokes.
Super Mario Odyssey leans Execution (Pure Mechanics); The Typing of the Dead leans Execution (Pure Mechanics).
The Typing of the Dead leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
The Typing of the Dead
Raw typing speed and accuracy wins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
The Typing of the Dead
Zombies follow scripted spawns
The Typing of the Dead leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
The Typing of the Dead
Random word prompts per zombie
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
The Typing of the Dead
Spawn patterns and boss prompts memorisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.