head to head
Tower of Guns asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A fast bullet-hell first-person shooter built for short randomised lunch-break runs.
DOOM (2016) leans Execution (Pure Mechanics); Tower of Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tower of Guns
Dodging bullet storms and aiming carries the whole game
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Tower of Guns
Turrets follow fixed scripts, no adaptive opposition
Tower of Guns leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Tower of Guns
Randomised rooms, guns and perks each run
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tower of Guns
Gun levelling and secret routes reward knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.