head to head
Tower of Guns asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A fast bullet-hell first-person shooter built for short randomised lunch-break runs.
Super Mario Odyssey leans Execution (Pure Mechanics); Tower of Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tower of Guns
Dodging bullet storms and aiming carries the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tower of Guns
Turrets follow fixed scripts, no adaptive opposition
Tower of Guns leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
Tower of Guns
Randomised rooms, guns and perks each run
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tower of Guns
Gun levelling and secret routes reward knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.