head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; Turbo Pug DX demands more variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An endless runner testing quick reflexes against procedurally generated obstacles.
DOOM (2016) leans Execution (Pure Mechanics); Turbo Pug DX leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Turbo Pug DX
reflex timing for jumps and dodges
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Turbo Pug DX
no opponent, endless runner obstacles
Turbo Pug DX leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Turbo Pug DX
procedurally generated obstacle patterns
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Turbo Pug DX
minimal systems beyond survival length
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.