head to head
Neither is simply harder - they are hard in different places. Super Mario Odyssey demands more optimization; Turbo Pug DX demands more variance.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
An endless runner testing quick reflexes against procedurally generated obstacles.
Super Mario Odyssey leans Execution (Pure Mechanics); Turbo Pug DX leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Turbo Pug DX
reflex timing for jumps and dodges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Turbo Pug DX
no opponent, endless runner obstacles
Turbo Pug DX leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
Turbo Pug DX
procedurally generated obstacle patterns
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Turbo Pug DX
minimal systems beyond survival length
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.