head to head
Unreal Tournament (1999) asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.
DOOM (2016) leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
Unreal Tournament (1999) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
Unreal Tournament (1999) leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
Unreal Tournament (1999) leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.