head to head
Unreal Tournament (1999) asks more than Half-Life 2, and the gap is reads.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.
Half-Life 2 leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
Unreal Tournament (1999) leans clearly harder on execution.
Half-Life 2
Gravity gun and shooting demand precision.
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
Unreal Tournament (1999) leans clearly harder on reads.
Half-Life 2
Combine AI scripted, non-adaptive.
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
Unreal Tournament (1999) leans a little harder on variance, though the gap is small.
Half-Life 2
Almost no randomness.
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
Unreal Tournament (1999) leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.