head to head
DOOM (2016) asks more than Vib-Ribbon, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A minimalist vector rhythm game that generates obstacle courses from any music CD.
DOOM (2016) leans Execution (Pure Mechanics); Vib-Ribbon leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Vib-Ribbon
Precise button timing to obstacle patterns is everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Vib-Ribbon
No opponent, just the track
Vib-Ribbon leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Vib-Ribbon
Tracks generated from your own music CDs
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Vib-Ribbon
Pattern-to-button mapping is learned, then perfected
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.