head to head
Super Mario Odyssey asks more than Vib-Ribbon, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A minimalist vector rhythm game that generates obstacle courses from any music CD.
Super Mario Odyssey leans Execution (Pure Mechanics); Vib-Ribbon leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Vib-Ribbon
Precise button timing to obstacle patterns is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Vib-Ribbon
No opponent, just the track
Vib-Ribbon leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Vib-Ribbon
Tracks generated from your own music CDs
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Vib-Ribbon
Pattern-to-button mapping is learned, then perfected
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.