head to head
Warface asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
DOOM (2016) leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Warface leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Warface
Human PvP positioning and peek mind-games in versus modes.
Warface leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Warface
Spawn and enemy position uncertainty, minor.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.