head to head
Warface asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Super Mario World leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Warface leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Warface leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
Warface
Human PvP positioning and peek mind-games in versus modes.
Warface leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Warface
Spawn and enemy position uncertainty, minor.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.