head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; WarioWare: Smooth Moves demands more variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Motion-controlled WarioWare where you snap the remote into poses to clear five-second microgames.
DOOM (2016) leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
WarioWare: Smooth Moves
Instant motion-pose changes and gesture accuracy under pressure
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
WarioWare: Smooth Moves
No adaptive opposition, just scripted prompts
WarioWare: Smooth Moves leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
WarioWare: Smooth Moves
Random microgame draws keep each run unpredictable
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
WarioWare: Smooth Moves
Learning every form and microgame solution converges
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.