head to head
Neither is simply harder - they are hard in different places. Super Mario Odyssey demands more optimization; WarioWare: Smooth Moves demands more variance.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Motion-controlled WarioWare where you snap the remote into poses to clear five-second microgames.
Super Mario Odyssey leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
WarioWare: Smooth Moves
Instant motion-pose changes and gesture accuracy under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
WarioWare: Smooth Moves
No adaptive opposition, just scripted prompts
WarioWare: Smooth Moves leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
WarioWare: Smooth Moves
Random microgame draws keep each run unpredictable
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
WarioWare: Smooth Moves
Learning every form and microgame solution converges
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.