head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A frantic SNES space-western gallery shooter about dodging while you shoot.
DOOM (2016) leans Execution (Pure Mechanics); Wild Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wild Guns
Simultaneous aiming and dodging defines the whole game
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Wild Guns
Enemy waves are fully scripted
Wild Guns leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Wild Guns
Bullet spawns vary slightly until patterns are absorbed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wild Guns
Stage routing and pattern memorization converge for high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.